We build workers around real tasks, starting with Tyler in flooring. Physical intelligence is what lets those workers perceive, plan, act, and recover on site. Our bet is that experience from useful work can build capabilities that carry across robots and trades. Physical compute is the larger ambition: making machine labor reliable enough to provision, coordinate, monitor, and trust.

▸ Intelligence earned through work

Built for the work in front of it.

Perception, planning, control, and recovery make a worker useful on site. Dependable deployment and coordination turn that capability into capacity a contractor can use.

Four hard problems

between a demo and a finished floor.

These are the capabilities a worker needs to finish real work. We evaluate them through the task, the result, and the support required on site.

▸ Perception

read the site

01

Understand the conditions on site.

Lighting changes. Materials vary. A useful worker has to perceive the task and its surroundings well enough to act, and recognize when it needs help.

▸ Navigation

plan the work

02

Work around people and obstacles.

Commercial jobsites contain carts, materials, crews, and partial walls. Planning and movement have to fit that changing environment and the people already working in it.

▸ Control

hold tolerance

03

Deliver work the trade can inspect.

A plan is only useful if the machine can execute it. We evaluate placement, mobility, and installation quality against the task and the conditions on a real floor.

▸ Recovery

handle exceptions

04

Make the difficult moments visible.

Dependability includes knowing when to pause, ask for assistance, and resume. The support a worker needs matters as much as its performance on an uninterrupted run.

From a task to dependable capacity.
The work comes first.

Construction gives us a reason to deploy and a way to measure progress. Over time, the goal is to coordinate different workers around a scope of work: the Autonomous GC.

the proving ground

Work on site

Useful work gives us a concrete feedback loop. What matters is the outcome and what it takes to deliver it.

01

A defined task

Start with flooring installation

Design the worker around the work

Fit the crew's existing workflow

02

A real environment

Varying materials and surfaces

People and obstacles on site

Conditions that change during a job

03

A measurable result

Installed output and placement quality

Human assistance required

Cost and time to deliver the scope

04

A path to the next worker

Identify what carries across tasks

Test each new embodiment in its own trade

Build on field experience where it transfers

the ambition

Physical compute

The infrastructure we are building toward, beyond any one machine.

Provision the right workers for a scope

Coordinate execution across tasks

Monitor progress and handle exceptions

Verify outcomes and deliver the project

See the first worker on a real floor

See Tyler at work.